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12 episodes
Wolfgang Vladimir Palencia
Nightly Tales is a comedy-fantasy animated kids' series following O — short for Oswald — a big-hearted orphan who escapes the only home he's ever known to search the world for his biological parents. He's quickly adopted by a trio of eccentric, self-interested creatures — a ghost, a vampire, and a zombie — each of whom secretly wants something from the boy yet would do anything to keep him safe, with a mysterious creature called Miss C riding on O's shoulder as the group's reluctant matriarch. The catch governing the whole quest is that all searching must happen only after sunset, turning it into a string of nocturnal misadventures that slowly circle a much larger mystery: O may not be human at all.
12 episodes
Nightly Tales is a comedy-fantasy animated kids' series following O — short for Oswald — a big-hearted orphan who escapes the only home he's ever known to search the world for his biological parents. He's quickly adopted by a trio of eccentric, self-interested creatures — a ghost, a vampire, and a zombie — each of whom secretly wants something from the boy yet would do anything to keep him safe, with a mysterious creature called Miss C riding on O's shoulder as the group's reluctant matriarch. The catch governing the whole quest is that all searching must happen only after sunset, turning it into a string of nocturnal misadventures that slowly circle a much larger mystery: O may not be human at all.
12 episodes
1:08
O slips out of a gloomy, robot-run orphanage at night, Miss C on his shoulder, and sets out to find his biological parents. He drops into the dark forest and starts down the path — until twigs snap behind him. He stops cold, peers into the black between the trees, and calls for whoever's there to come out.
0:59
The thing trailing O reveals itself: Cash, a bored, slouching ghost who claims he's only tagging along to keep the boy safe. Then Zack, a cocky vampire, slams down out of the sky and warns O that Cash just wants his soul — while pitching himself as the real protector. The two are soon nose to nose, arguing over O's head as he stands frozen between them.
1:16
As Cash and Zack keep squabbling over who gets to protect him, O cuts in and realizes both of them want something from him. He offers a deal: help him find his parents, and afterward they can each have whatever they're after. The two agree and the trio heads off into the trees — Cash already whispering his plan to get rid of the vampire.
1:01
O opens up about growing up alone among the orphanage robots and his resolve to find his real parents. But when the sun rises, Zack and Cash scramble for cover — daylight is deadly to a vampire and a ghost alike. O reluctantly accepts that the group can only travel by night.
1:08
At nightfall they push deeper into a forest strewn with the overgrown ruins of human civilization. Cash and Zack bicker over who gets to explain what happened to the world. Then Miss C senses they're being followed — and a massive black shadow rises from the bushes.
1:14
The shadow turns out to be Zombie Friend, a slow, easily distracted undead in a sharp suit. He insists he only wants O's brain, but stuns everyone by instantly seeing through Cash's and Zack's hidden schemes. Then he drops a bombshell: he knows where O's parents are.
1:00
Zombie Friend reveals he's been eavesdropping the whole time — thanks to a rotting ear stuck to the bottom of O's shoe. Miss C sizes him up and gives her approval for him to join. But his lead comes with a catch: he doesn't know exactly where the parents are, only where he last saw humans like O.
1:11
Trudging along at Zombie Friend's painfully slow pace, the group finally reaches his destination — a decaying, overgrown amusement park. He leads them to a crumbling attraction whose broken sign reads only "THE HOUSE OF MIR..." Inside the dark maze, two menacing shadows begin swelling across the walls.
1:11
As the shadows close in, Zack pieces together the busted sign from outside and bursts in with the answer — they're just warped reflections in a funhouse mirror. Relief turns to confusion when O and Zombie Friend admit they've never even heard of mirrors. Then a raspy voice cuts through the dark, claiming the place isn't a house of mirrors at all — it belongs to someone named Mir.
1:16
O notices that not everyone in the group casts a reflection — and without warning, Miss C leaps straight through the rippling glass. O dives after her into the Mirror World, a pristine white dimension where liquid silver rises up and forms into Mir herself. She welcomes him with an unsettling promise: here he'll learn the truth about everything, including his own.
1:12
Mir tells O the only way to his truth is to face his own mirror, then raises five of them from the floor — one for each of them. O passes through his easily, but Cash smacks into solid glass: everyone has to enter alone. One by one, the companions pick their mirrors and step through, each vanishing into a private test.
1:20
Separated inside the mirrors, each companion finds O offering them exactly what they've always wanted — his brain, his blood, his soul. Whether any of them gives in stays hidden as they reunite in silence, secrets intact. Mir hands the real O his Miss C and declares the tests over: he's finally ready to know the truth.